
Never had a friend like me: You begin the game controlling a single character but soon enough you find a curious little beast who becomes your inseparable companion in solving puzzles, exploring the tower and in the story itself and I have to praise Luna: The Shadow dust for getting me to care about the little thing and the relationship with the main character well before there was ever a cutscene that showed any tenderness between them.Best of all, they’re all logic or observation based, meaning the hints are all around you, you just have to pay attention. It’s all Logic: Every room in the tower in Luna: The Shadow Dust holds a puzzle and every single one of them is entertaining as hell, and while only a handful are delightfully complex (it’s fairly well-known at this point that I love complex multi-part puzzles), none of them is trivial or feel tacked on.If there was ever a game that exemplified “Show, don’t tell,” it’s definitely Luna: The Shadow Dust. And it’s not just cutscenes, even the gameplay sections contribute to the storytelling. There is no dialogue, not single word spoken or written and yet it manages to convey its narrative and the sheer depth of the characters’ emotional journey. Visual Spectacle: Luna the Shadow Dust is a wonder of not just visual arts, with astonishing hand-drawn environments and characters but also of visual storytelling.

Perhaps it would be good to come inside, find shelter…and more importantly, answers. Now a tower stands before you, imposing yet inviting from the light behind its front door.

The world’s gone dark, but you can’t remember why.
